![]() ![]() During that time almost certainly getting your lightning bolt again, and playing it for a 3 mana advantage. That means you have 6 cards of generally slow walking, weak by themselves, minions that you can deal with to make up that 2 mana you "lost" from your lightning bolt (if you haven't already). They won't have their Ritual of Servitude until they play 6 more cards after their first Ritual of Servitude. ![]() If not, you'll have it for the one after that.įrom this point on, you only gain in value. Almost certainly gaining back that 2 mana value.Īt this point, you can just play cards to cycle through your deck, and you'll probably have your lightning bolt back before they play their next 7 drop. You wait until it gets to your side of the field so that it's easier to deal with, and then you deal with it in whatever way you'd like. Once their next 7 drop comes out, you'll be ahead on XP, but behind by ~2 mana. Their next card has to cost 7 or higher, and they likely didn't cap a bridge at all (or if they did it was a single bridge that you can easily cap back) - At this point, you cap both bridges for as low mana as possible.ĭepending on your deck you could push, or you could sit back and wait. So, let's say they get lucky and their very first card is Ritual of Servitude. I just threw that together to give an example here. Here is an example of a Ritual of Servitude deck (this isn't ideal, feel free to post one yourself so we can discuss that specific deck so you will understand) - Ritual of Servitude, Bahra, Beam of Doom, Blue Golem, Dragon Pack, Harbinger, Howling Moon, Shieldguard of Light, Crakgul, Colossus Yeah I don't think you understand the deck at all.
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